I am a trans-media designer currently extending my practice into the field of stage design, where I investigate how spatial narrative, embodiment, and atmosphere can reshape human perception. My work moves across visual art, moving image, coding, installation, and speculative media practices.
I am drawn to the tensions between human and non-human systems, media ecologies, algorithmic ethics, ecological consciousness, and feminist discourse. Rather than offering definitive statements, I construct immersive situations that unsettle habitual ways of seeing and invite audiences into more ambiguous, critical, and affective forms of engagement. My current interest lies in what emerges when the visual sensibilities, technical vocabularies, and speculative methodologies accumulated through trans-media practice are relocated into the performative space of scenography. I see stage design not as a backdrop, but as a living dramaturgy of light, movement, material, and perception.
By entering this new terrain, I hope to test how interdisciplinary languages can transform through liveness and spatial experience, and how environments themselves may become active agents in shaping collective imagination and emotional memory.
EXPERIENCE
Stage Designer | China Oriental Performing Arts Group | Beijing, China – July 2025 – Present
Undertake daily management and operational work of the Stage Art Training Program, covering curriculum coordination and project implementation.
Participate in professional stage design and on-site performance support for key theatrical productions, including Poetic Dance Drama <The Journey of a Legendary Landscape Painting>, Song and Dance Drama: <Night on the Prairie – Ballad from Kokdala>, etc.
Visual Designer | China Digital Culture Group | CDS Research Institute | Beijing, China – Jun 2023 – Aug 2023
Responsible for visual design work at the CDS Research Institute.
Participated in the “Digital Presentation of Collection Works” project in collaboration with the China Art Museum for its 60th Anniversary Exhibition.
Collaborated with the creative team to deliver three digitalized collection presentation works.
Meta Reality Labs – “Everything As Input” | Academic Collaborative Project, CA, U.S – Sep 2022 – Dec 2022
Project <Social Relationships in The Camera Perspective>: an AR interactive game exploring possible forms of human social interaction in the near future through the perspective of camera-mediated relationships.
Online Media Editor | Art News of China | Online News | Beijing, China – 2017 – 2019
Responsible for daily news editing, video production, and post-production editing.
Completed 88 video editing projects beyond regular editorial and reporting duties, including art news coverage, promotional videos, documentaries, and interview programs.
Program Coordinator | Tianjin Television And Radio Station | Science & Education Channel | Tianjin, China – Jun 2017 – Sep 2017
Participated in the production of the reality TV program Private Film Customization, featuring ordinary participants reenacting classic film and television scenes.
Assisted with program planning, participant interviews, and storyboard scripting. Involved in the complete production process of four episodes.
EDUCATION
ArtCenter College of Design | M.F.A. in Media Design Practice | Pasadena, California, U.S – Sep 2021 – May 2024
Iowa State University | B.S. in Journalism & Mass Communication | Minor in Statistics | Ames, Iowa, USA – Aug 2013 – Aug 2017
RECOGNITION
Professional Certification: Certificate of Qualification for News Editing and Reporting Professionals of the People’s Republic of China (2018)
Scholarships: Recipient of the ArtCenter College of Design Student Scholarship for three consecutive academic years (2021–2024)